Thursday, July 1, 2010

Buying Used Sucks Sometimes

I try to take advantage of every preowned offer that comes my way, be it through Gamestop or any other store that's willing to shave a few bucks off its price. I mostly get good deals, and I won't buy a game unless it's complete and in good condition. The boxes might not be shiny new, but hey, you have to find ways to save money in this economy.

Sometimes, however, things don't work out. Yesterday, I found a used copy of Lego Indiana Jones 2 for the Xbox 360. It was only $15 after discount, so I picked it up. After three "unreadable disc" errors, I packed it back up for a return trip to the store. It was the only used copy they had, so I'll just pay the extra $5 and buy it new. Two trips to the store for a $20 game that's everywhere at that price. *Sigh*

Thursday, January 7, 2010

I'm on YouTube!

I finally got a decent digital camera, and I've been experimenting with posting videos on Youtube. The first one I did was a digital tour of my game room, and the second one was about my Saturn collection. I'm thinking of doing one last video on my Sega CD collection before calling it a night in terms of experimentation.

What I'd really like to do are short video reviews about specific Genesis games. Discussion about the box art and manual would be included, as well as gameplay footage. I just have to figure out how best to work the camera (Peter Jackson, I ain't).

Anyway, it's nice to be able to finally join the YouTube era, and at least this way I have another forum for sharing my love of Genesis games.

Tuesday, January 5, 2010

Welcome 2010

The new year has arrived, which means I have a lot of things to which I can look forward. I plan to start my doctorate degree soon, but it shouldn't hurt my commitment to Sega-16, which is something I cannot see myself not doing. The site's 5 and 1/2 now, and there's still just so much that I still want to write about.

I at least started the new year off on a good note for Sega-16. I finally got around to creating a Youtube channel, where I plan to post some videos of the different games in my Genesis collection. I just got a new digital camera and decided to test it out today by making a video tour of my game room.

Another thing that I intend to accomplish is beating 40 games this year. I completed 39 last year, and I really would like to beat that number. I played so many awesome games this year, and the amount coming in 2010 is staggering. I just hope my wallet can take it!

Oh, and I do hope to blog more, schedule permitting.

Tuesday, October 27, 2009

My Love/Hate Relationship with Demon's Souls

I picked this game up practically on a whim. The only knowledge I had of it was what my best friend told me off and on, and while that seems like a completely insane way to decide the fate of $60, I figured I could trust his judgment. When I found out that Demon's Souls comes from the makers of the Kings Field series, I started to warm up a bit more, as I loved those games on the Playstation.

I bought my copy on launch day (the sales girl at Gamestop had no idea what it was. Typical) and headed home for play. Sixty hours later, I can't put the damn thing down. This is precisely why I got my Playstation 3: to offer me deep and engaging experiences that I can't find on other consoles. Ah, the benefit of owning more than one machine! Here was an action/RPG that had incredible graphics, great gameplay, a long quest, lots of awesome boss battles, and tons of dungeons to explore. It sounds great, doesn't it?

For the most part, it is. Demon's Souls is a great game that is very rewarding for those who decide to stick with it. The problem is that the initial learning curve is larger than any other game I've played this generation, and the way the whole game works takes some getting used to. Those who stumble into this expecting a traditional RPG set up are going to be disappointed, and they're going to be pretty confused for the first few hours.

For example, players obtain souls when they kill enemies, and these are used for everything you can imagine. There is no money in this game, so you're using souls to buy weapons, spells, the works. You also use these souls to level up, and by "level up" I mean " enhance your abilities." There is no general level per se, and the game offers no experience points at all. Want an archer? Better raise that dexterity. Like casting spells? Work on intelligence. This system lets you create a totally unique character, but it can be a major pain in the ass sometimes. For instance, I started with a temple knight, and I chose to work on improving his magic. Late in the game I found an awesome White Bow, but my dexterity was six levels too low. I spent an hour grinding just to be able to use it. Inconvenient? Yes, but damn was it worth it.

The whole game seems designed to test your patience and determination. Should you die in a level, you're sent back to the beginning, and all the enemies are revived. Yep, you have to do the whole thing all over again. Moreover, all the souls you collected are taken from you, and you have to trek all the way back to where you died to reclaim them. Should you be slain along the way, you lose them permanently. Oh, and did I mention that the game has no pause feature? Yeah, all your curing and equipping is done in real time, so if you're not prepared for a particular battle, you're going to get killed really fast. Fortunately, all the items you found and the doors you opened remain, so you don't have to worry about losing that awesome sword you found just before a skeleton skewered you with a single blow.

That's the allure of Demon's Souls. This game kicks your ass, takes your name and address, and then goes to your house and kicks the ass of everyone in your entire family. It's hard, damn hard, but it's not impossible. That being said, I can certainly see some people getting turned off by it. I know I've already seen a fair share of used copies at Gamestop! The sense of accomplishment you get from killing one of the powerful bosses is immense, and that sense of "I need to explore just a bit farther" keeps pushing you onward.

All this goodness doesn't mean that the game is free of flaws, however. In fact, there are a few things that are downright unforgivable. The no pause thing is a pain in the ass, but being able to only equip two weapons on the left and right hands sucks. Why let me carry all these cool things if I can't use them quickly? I'm forced to go with magic and a shield on the left and a sword and bow on the right. But what if I want to use a talisman to cure myself or cast a miracle (there are both miracles and spells)? I'm screwed, that's what. Also, how come I have more rings than Mr.T but can only equip two? What about my other eight fingers?

Another thing that I don't like is the lock-on feature. It's useless for bows (which thankfully have zoom, that makes shooting easier), and it craps out when you don't want it to or sticks around when you want it to turn off. This can be a serious problem if an enemy leaps at you or closes in. The camera can go nuts in these situations, and the lock-on means you can't get away quickly enough to avoid death.

And you will die, young adventurer. You will die, and often. Being in soul form means you have less energy, but it also means that other players can't invade your game. That's right. Since Demon's Souls is online all the time, you can see the phantoms of other players all around you. Should you be revived by defeating a boss or using a special stone, those other players can invade your game as Black Phantoms. I've heard people say that they like this because it keeps you on your toes and makes things more exciting, but personally, I hate it. I've had two instances where I was exploring a stage, and some idiot invaded my game and killed me. That meant I had to go all the way back to the beginning and do it all again. It was neither exciting nor invigorating. Granted, you can unplug your PS3's ethernet cord and play in peace, but then you don't see the messages of other players and their phantoms, which are useful for figuring out how to tackle specific enemies.

As major as they might sound, none of these problems is game-breaking, and Demon's Souls is just too good to pass up because of them. This is an RPG worthy of both your cash and time, and if you like castles, dragons, and dungeons, this simply must be in your game library.

Tuesday, September 1, 2009

Batman: Arkham Asylum = Game of the Year

Unlike some of his other Justice League friends (Aquaman, LOL), Batman actually has a history of decent games under his utility belt. The classic NES title and SNES Batman Returns immediately come to mind, as does Batman: The Video Game for the Genesis. From there on, it's been largely hit-and-miss, with a few nuggets of quality standing out. Overall, the quality of the games in the relatively large library, larger than that of most super heroes, is perhaps the main reason why I'm more willing to give him the benefit of the doubt each time a new title is released. I've played and enjoyed most of them - I even enjoyed Rise of Shin Tsu - so Arkham Asylum had to be a decent game, right?

Wrong. Arkham Asylum is not only a great game, it's perhaps the best one released in 2009 so far. Little-known developer Rocksteady Studios has created far and above the best action game of the year; it's made the semanal Batman title and set the bar for super hero games. How it did this is probably a lesson in simplicity itself, a lesson perhaps so simple that it has manage to elude developers for so long. Hidden in plain sight, as they say.

Last year, I wrote a Double Take article on the excellent Spider-Man vs. the Kingpin for the Sega Genesis. To me, the biggest attraction that game had, as well as what made it such a good super hero game in the first place, was the fact that it was developed from the ground up specifically around its star. Most hero games are simply action or beat-'em-up titles with a license slapped on to boost sales. With SvtK, Sega went the route all these games should take from the start: it developed the game around the star, making it unplayable with anyone else.

Arkham Asylum does this in spades. Sure, Batman is seemingly nothing more than a muscular dude in tights who kicks major ass. Gaming is not lacking in this department, but that's not all that makes Batman who he is. Anyone can beat up thugs, but not everyone has the combination of talents and gadgets that make the Dark Knight essential to this narrative. In other words, the game simply wouldn't be the same - or as fun - had the hero been Superman or anyone else.

Rocksteady combed through everything that makes Batman such an icon. His ability to instill fear in criminals, his incredible athletic ability, and most of all, his unmatched detective skills. The Caped Crusader's keen intellect and problem-solving ability is pivotal to the game's progression, and there are dozens of side riddles (guess who from!) that need them as well. What makes it all so incredible is that you the player are the one using those (i.e. your) skills, which brings the level of connection to character to a level never before seen.

This connection goes beyond just the plot and is actually central to the gameplay itself. A tap of the left bumper brings up Detective Mode, which turns everything a light shade of blue and allows otherwise overlooked things to come to light by turning them bronze. Moreover, certain clues, such as DNA trails, are only visible this way. A down side is that you'll spend most of the game seeing everything in blue, but that's because you're scouring every corner of the ancient and decrepit Asylum to find a trophy or riddle you missed. And air ducts. Lots and lots of air ducts.

Add to it all the jaw-dropping visuals, butter-smooth gameplay, upgradeable abilities and gadgets, and some awesome voice work (Mark Hamill as Joker, Kevin Conroy as Batman, and Arleen Sorkin as Harley Quinn!), and you have what is simply the best comic game ever made. It all comes together so well that you're even able to forgive the weak plot. Suffice it to say that the Joker takes over Arkham in order to release an army of mutant monsters. Bane, Killer Croc, Poison Ivy, and a few others are on the loose and need taking down before Batman can tackle the Clown Prince of Crime himself. It's not very deep, but the acting is superb, and Arkham is just so massive that you'll forget the storyline completely.

Arkham's huge size is a major plus, as the several buildings that sprawl across the compound will need to be revisited several times to access new areas and find new data on the inhabitants. The whole game itself is quite long for an action title, and there are even unlockable challenge areas to finish off after you're done with the main quest. They even have online leaderboards!

Simply put, Batman: Arkham Asylum is the game to own this year. I bought the Xbox 360 version, though I've heard conflicting reports that the Playstation 3 version looks better. That one also has exclusive Joker challenge levels that can be downloaded for free from the Playstation Store. I got mine at Gamestop, so I at least have the Scarecrow's challenges to play. Whichver version you choose, you simply cannot go wrong. This is the game you show to anyone who knocks this generation of consoles. It doesn't get any better than this...

... unless we get a sequel!